Offensive
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- Masterwork: Weapons are more finely crafted than normal, providing a +1 enhancement bonus on attack rolls.
Material
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- Cold Iron: This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
- Byeshk: Mined in the Byeshk and Graywall Mountains bordering Droaam, this rare metal is prized by smiths for use in jewelry and weapons. It has a lustrous purple sheen and is hard and dense. Byeshk weapons are able to overcome the protective damage reduction of some aberrations, which can be resistant to other weapons.
Elemental
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- Vicious: When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d3 points of damage to the wielder.
Bane
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Defensive
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- Masterwork: Armors are more finely crafted then normal, lessening the armor check penalty by 1.
Material
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Elemental
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Sets
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Anger's Wrath
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When both items are equiped +2 bonus to hit.
- Anger's Step Boots: Jump +3, 2 Charges Expeditious Retreat
- Anger's Gift Necklace: Strength +1, Resistance +1
Nimble Hand
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When both items are equiped +1 to hit, and +2 damage to sneak attack.
- Nimble Grasp Gloves: Tumble +3, Striding +5%
- Nimble Brooch: Dexterity +1, Resistance +1
Pathfinders
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When both items are equiped +2 bonus to hit.
- Pathfinder's Boots: Tumble +3, Striding +5%
- Pathfinder's Necklace: Dexterity +1, Resistance +1
Protector's Heart
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When both items are equiped +Light Fortification, +1 AC.
- Protector's Gloves: Intimidate +3, Damage Reduction -1
- Protector's Brooch: Strength +1, Resistance +1
Arcane Mind
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When both items are equiped +15% 1st level spell effectiveness.
- Arcane Goggles: Concentration +3, Power I (+10 spellpoints)
- Arcane Necklace: Intelligence +1, Charisma +1
Archivist
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When both items are equiped +20 spellpoints.
- Archivist's Goggles: Concentration +3, Power I (+10 spellpoints)
- Archivist's Necklace: 2 Charges Minor Mnemonic Aid
Devoted Heart
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When both items are equiped +20% 1st level healing spell effectiveness.
- Devoted Goggles: Heal +3, Power I (+10 spellpoints)
- Devoted Necklace: Wisdom +1, Resistance +1
Troublshooter
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When both items are equiped +1 AC bonus, +3 Open Locks, and +3 Disable Device.
- Troubleshooter's Goggles: Spot +3, Search +3, Listen +3
- Troubleshooter's Necklace: Dexterity +1, Resistance +1